Angry Circle Man

Education

Full Sail University, Orlando Florida
Bachelor of Science in Game Development
Valedictorian
GPA: 3.43, GPS: 100


ITT Technical Institute, Strongsville Ohio
Associate of Applied Science in Software Applications & Programming
Highest Honors
GPA: 3.95, Perfect Attendance

Work Experience

Lab Specialist • Full Sail University 02/10-Present
Role: Graphics Pool Lab Instructor
Tasks:
  • Instruct and grade labs for classes:
    • OpenGL, DirectX, 3D Content Creation,
      Software Engineering, Engine Development I,
      Engine Development II, and Real Time Animation
Programmer I • ASRC Aerospace 03/07-09/07
NASA Glenn Research Center, Cleveland Ohio
Role: Developer/Tester/Database Designer on a team of 10
Tasks:
  • Maintained multiple web applications for various NASA contracts.
  • Converted several applications from ASP classic to ASP.NET 2003
    using Vusual Basic.NET
  • Wrote back end interfaces to databases using SQL
  • Developed four Microsoft Access databases
  • Did testing for other members of team

Game Development Experience

Quintessence • 3D Puzzle/Platformer (Academic)
Role: Technology Lead/Integration Lead on a team of 15
Tasks:
  • Rendering/Lighting engine using OpenGL 3.2 and GLSL 2.0
  • Sound engine using Audiokinetic Wwise v.2009
  • Bounding Volume Hierarchy for partitioning collision mesh
  • Scripted Menus using LUA
  • 3D math library - 3D Vectors, 4D Vectors, 3D Matrix, 4D Matrix
  • 3D Collision Library - AABB, Sphere, Line, Triangle

Brolly • 2D Platformer (Academic)
Role: Interface Lead on a team of 3
Tasks:
  • Particle editor in C# .NET 2005 using Managed DirectX 9
  • Particle engine for game using file from editor
  • Bitmap Font editor in C# .NET 2005 using Managed DirectX 9
  • Wii Mote Interface using WiiYourself! API
  • Physics based collision system

Technical Skills Summary


Languages
Visual C/C++, C#,
Visual Basic/Visual Basic.NET,
ASP/ASP.NET, Java
Assembly x86 Intel
GLSL, HLSL,
HTML, XHTML, CSS,
VBScript, VBA, SQL, Lua

APIs
Direct3D 9.0,
OpenGL, Glee 5.4, WGL, GLUT,
Simple Direct-Media Layer(SDL), Win32,
Audiokinetic Wwise v.2009,
Firelight FMOD Ex, DirectSound 8.0,
.NET Security, OLE DB/ODBC,
ADO/ADO.NET, Boost, Maya 2009,
WiiYourself!

Tools
Microsoft Visual Studio 6-2008,
Tortise SVN, Alienbrain,
Intel VTune, Microsoft Project
Microsoft Visio, Star UML, DIA,
Visual Paradigm,
Macromedia Dreamweaver,
Render Monkey 1.82, GIMP,
SQL Server 6-2003, My SQL,
Microsoft Access 2.0-2003
Download Resume

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